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    25 Game Reviews

    8 w/ Responses

    You have struck gold...

    This has immense potential, easily on the front page with a couple of tweaks.

    I'd be interested in the code you used for the car, because it is actually quite realistic.
    Although, the wheels are not very visible and the game is meant to be played at a fast pace, so I would be happier if the wheels turned themselves back to the center of the car, instead of having to hold the opposite direction after you make a turn.

    Acceleration in general could be quicker.

    I'm very impressed with this game, and I hope you work out the details to make something really great.

    NO!!!!!!!!!!!!!!!!!!!!!!!!!!

    STOP MAKING THESE AWFUL MOUSE MAZE GAMES!!!!!!!!

    nobody likes them

    my left ass-cheek can make a more entertaining game than this

    FuB4r responds:

    Heres my response to that appauling review.
    Boredom=flash teh_fluffy=a loser

    w00t w00t

    I found the secret, so as I am writing this review, the game is playing itself for me, without even pushing the space bar.

    *PWNED*

    you've got some bugs to be fixin' chap

    Specifically, in the Hold game, I just clicked once on the button and after a second or two the counter started rising.

    You are the noob...

    Dude... there are so many of these "tutorial" things on NG and they all teach exactly the same things. All of them are just as useless as this one (with a few exceptions here and there).

    Your "tutorial" specifically does not have accurate information. The "Advanced Preloader," for example, is not coded properly. Once I saw this obvious and simple error... the judging was over. You are, as the saying goes, "teh nub."

    Next time, try to teach something original... and learn more before you start calling others noobs.

    ur OC logo sucks the big one 111

    make a new one, PLEASE good jokes tho :D

    meh, it was slapped together really fast

    oc-fuzzy responds:

    hey thats not my normal logo, my cool one took up to much space so i just used that instead. but yeah i know it was slapped toghether i will be adding on to it when i have time

    Smoooooooooooooooooooooooooth motion

    plz plz plz make the motion nice and smooth so you dont have to guess when the elephant is under your cursor, you dont need a fast frame rate

    its called UpdateAfterEvent, in actionscript, use it, it will make it better

    besides that, its kinda boring when all you do is click on the crosshair......

    anyway, lolzor to the max

    it's getting there

    main problem - the "balls" hit you when youre not even near them, this might be a framerate issue, or simply the way you made the balls

    the balls are spiky?!?!!?

    the main menu is kinda weak, add some more details to make it interesting

    Begoner responds:

    The balls are spiky because the artwork is so plain, and I wanted a bit more than just circles and triangles, but am a VERY bad artist. I'm going to change the menu, too.

    Some things to consider:

    *the PENCIL, not pen, goes off the screen when you try to balance it, so that gets irritating

    -limit the space in which the pencil can reside, so the pencil is more sensitive to mouse motion

    *instead of focusing on the pencil, like the view should, I was focusing on the bar at the top of the screen..... so really, you could have had a game that involved only that bar and produced the same effect

    -remove the bar at the top, if necessary, have a more subtle warning system

    *the menu had "UNDEFINED" which means something was amiss, that should be removed or fixed

    *the graphics weren't very pleasing to the eye, its an OK style to use, but I think it was overdone and too complicated.

    - make a simpler hand, simpler pencil, etc. try to make it PLEASING

    *the sounds were decent, still not very funny

    -add some nice music, techno works with everything in flash :D :D
    the voices should probably be removed, it gets annoying to keep hearing them

    soyalexman responds:

    thanks for the critic, it helped a lot, by now I have fixed the "undefined" thing.

    its a good effort

    i think you might be onto something.

    before you add more levels or courses, try to add more variety to the speed of the skater, the tricks the skater can do.

    focus on the gameplay first, if you improve that, then i think you should also add some new courses. i like the earth spinning in the background, but having a ramp-rail-ramp-rail is good, it gives you time to constantly do tricks (if there are any tricks to do).

    one last thing, put the controls somewhere in the flash, it may seem obvious to you, but some people can't figure it out at all.

    were the controls just "up arrow" and "space"?

    bem.

    Age 36, Male

    being de best, duh

    Chicago, IL

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